I was responsible for preparing the level art scene for main menu and making final adjustments to make sure the composition fits the Menu UI.
It’s a part of the Sewers location, which was prepared to the beta stage by Emilia Kostrzewska-Szyszka, and I was working on deco pass until the release.
Lighting Art: Łukasz Przybyła
Level Art beta: Emilia Kostrzewska-Szyszka
https://www.artstation.com/emiliaszyszka
Animation: Eduardo Calderin
UI Design: Marek Buczyński
https://www.artstation.com/szara-materia
Technical Art: Bartłomiej Drągowski