I specialize in concept art with a keen eye for worldbuilding and storytelling through design. Through visual language I translate stories and lore onto coherent designs based on comprehensive research and setting myself constrains in the means of art direction and briefing. A solid research skills enable me to set a stable base for further explorations and ideations.
Currently I am developing a personal project HARMA, focusing on worldbuilding, concept art, illustration, and other elements of visual development.
Dying Light: The Beast
Dying Light 2 - worked on development of the franchise after the premiere of main game
Worked with an amazing team of concept artists on Elegos game.
https://www.instagram.com/elegosgame/
https://www.artstation.com/perpetualgames
-Creating prop/enviro (buildings) concept art
-Creating marketing/loading screen illustrations/moodpaintings/engine overpaints
-Working closely with the art team / tech/enviro art
-Researching/Worldbuilding
-Familiarity with modular systems
- CHAOSIUM INC.:
franchises: Call of Cthulhu, RuneQuest
-"Call of Cthulhu: BERLIN: The Wicked City"
-"Call of Cthulhu: Children of Fear"
-"Call of Cthulhu: Dead Light and Other Dark Turns"
-"RuneQuest: Smoking Ruin & Other Tales"
Internship during highschool
Internship during highschool
Project: SEVEN: The Days Long Gone