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Dying Light: The Beast - Exiles Cave

Exiles Cave is one of two player HUBs in Dying Light: The Beast.
I was responsible for level art deco pass from pre-beta stage to finish (and support of the location until the release - bugfixing etc.). Deco pass included the colony of Exiles (“human inhabitation layer”) - concept phase done already in engine as level artist to set the tone, arranging content of their nooks, minor geometry changes, adding foliage.
I worked closely with Open World and Cinematics Team to adjust the decoration to the AI animations, cutscenes happening in the location.

Level Design: Jacek Kowalski, Cezary Nojszewski, Franciszek Komorowski
Open World Design: Cezary Nojszewski (Lead), Franciszek Komorowski, Gerard Makuszewski
Lighting Art: Łukasz Przybyła, Nick Kasolos
https://www.artstation.com/nickasolos
Level Art blockout / main geometry / layout: Adrian Nowak, Piotr Wojtas